Service · 03

From strategy to developer-ready tickets.

We do the messy middle. We set the product strategy, find the real jobs your product should do, shape the work to a fixed appetite, prototype it with real users, and hand your engineers a backlog they can pick up on Monday. Grounded in Jobs to Be Done and Shape Up, measured by outcomes.

The whole distance

Everything between the idea and the ticket.

Most consultants hand you a slide deck and wish you luck. We stay in it, from the fuzzy front end all the way to work your team can build.

  1. 01Strategy
  2. 02Jobs to Be Done
  3. 03Shape the work
  4. 04Playable prototype
  5. 05Iterate with users
  6. 06Developer-ready tickets
How we think · 01

Build for the job, not the feature request.

Nobody wants a dashboard. They want to walk into a board meeting knowing the story. We interview the people doing the work to find the job they're hiring your product for, then let that job define the scope, so you stop shipping features nobody asked the product to do.

  • Customer & stakeholder interviews
  • A Jobs-to-be-Done map of the real work
  • Job statements that anchor every scope call
What they asked for“Add a dashboard.”
Situation

When a founder is heading into a board meeting,

Motivation

they want to see the two numbers that matter,

Outcome

so they can walk in knowing the story.

How we think · 02

Shape the work before anyone commits.

Fixed time, variable scope. We set an appetite, shape the work to fit it, and track it on a hill: uphill is figuring out the unknowns, downhill is pure execution. No open-ended estimates, no roadmap that quietly slips a quarter.

  • A fixed appetite for every bet
  • Shaped pitches, not vague tickets
  • Hill charts that show real progress
  • Onboarding revamp
  • Billing rework
  • Search v2
How we think · 03

Prototypes you click, not Figmas you squint at.

A Figma frame is a photo of an idea. We build real, clickable prototypes and put them in front of real users and your team, then iterate hard on what we learn. You feel the product before a line of production code is written.

  • Clickable prototypes in days, not decks
  • Tested with real users, not internal opinions
  • Hard iteration loops until it earns the build
Just a picture
Team plan
3 seats
$87/ month

Real, clickable, and in your hands in days. We put it in front of real users and iterate hard on what we learn.

What you get

Deliverables your team can run with.

Not a strategy deck that dies in a drawer. Concrete artifacts that move straight into your product and engineering process.

Product strategy

A clear North Star, the bets that ladder to it, and the trade-offs made explicit, so the whole team is pulling the same direction.

A Jobs-to-be-Done map

The real jobs your customers are hiring the product for, written as job statements that anchor every scope decision that follows.

Shaped pitches

Work shaped to a fixed appetite, with the risks scouted and the boundaries drawn. Concrete enough to bet on, loose enough to build.

Playable prototypes

Real, clickable prototypes your users and team can actually use, iterated hard on real feedback before the build begins.

A developer-ready backlog

Groomed, scoped tickets your engineers can pick up on Monday, each traceable back to the job it serves and the outcome it moves.

A measurement plan

The two or three metrics that actually matter, instrumented up front, so you know whether the work worked, not just that it shipped.

Outcomes

We measure success the way you do.

Consulting that's judged on shipped work and moved metrics, not the thickness of the deck.

2 wks
Idea to shaped pitch

We compressed a stalled, months-long discovery into a two-week shaped pitch the team could actually bet on.

12
Users before prod code

A clickable prototype tested with a dozen real users, iterated twice, before engineering wrote a single line.

6 wks
Fixed appetite per bet

Scope flexes to fit the time, not the other way around. No open-ended estimates, no runaway roadmap.

Let's talk

Bring us the fuzzy front end.

The strategy nobody's had time to write, the roadmap that keeps slipping, the “we're not sure what to build” problem. That's exactly where we do our best work.